I was very excited to see that Hebden Bridge was hosting a tech conference with Wuthering Bytes’ 10th event, so I took a day off work to go and listen. There were nine speakers across eight hours. In the past, I’ve tended to go to conferences, take a load of notes, then delete them as they begin to feel stale. Hopefully, by writing this up quickly, I can capture and build on some of the inspiration.
My favourite talk was by Libby Miller, Poking holes in reality with prototypes. This touched on how important prototypes are to the creative process. I saw this through the lens of my writing. When Miller talked about how digital interfaces have a mediating/flattening effect, it made me think about how my substack pieces have a similarity in form that doesn’t play to the different stories. ‘Thingness’ can embody an idea. It got me thinking about the physical objects a story should inhabit.
The other provocation in that talk was about how young people in particular find social media alienating. There was mention of a interview subject who rued watching “videos you’re never going to remember. The online world should have brought an end to loneliness, but instead people are feeling worse. The same issue exists with fiction, how it is often consumed in isolation, but works best when it builds communities.
Of the other talks: Loula Yorke did a fascinating introduction to modular synths, giving a glimpse of a deep, complex culture. Dr Herbert Daly did a talk on mainframes, filling in a lot of knowledge gaps. He also gave me a Proustian rush by referring to the old Usbourne programming books (now released as free PDFs). Rain Ashcroft spoke about the history of wearables, including an example from the 1600s, an abacus ring. David Eastman also gave an excellent talk on remaking old video games.