Host: A perfect lockdown movie

Host is a 2020 found-footage movie, set on a haunted zoom call. To answer the obvious question: it’s not just a gimmick, and is much, much better than it needed to be.

I can’t imagine what it would be like to watch this in a cinema; and I wonder if it would have been better watched on a laptop or phone rather than on my projector. It’s a serious question: this is a film that is all about technology and connection, and it’s one where most of the audience will be watching it alone, or in their household bubble.

The film dispatches with all the zoom cliches quickly and, given the weird pace of the year, feels almost nostalgic. This scene-setting genuinely felt like a group of friends meeting online, and made me laugh a couple of times. Zoom’s clunkiness is used superbly, all those limitations like low bandwidth, buffering and so on. The video-conferencing allowed some brilliant reaction shots to the events in other windows, and the classic Blair-Witch-crying-into-the-camera shot seemed much more natural than in other found footage films.

Despite being filmed on zoom, there are some moments where you can’t help wondering how the effects were achieved, especially if you know that everything was done under social distancing. Apparently stuntmen collaborated with the actors on how to achieve the effects at home; and where this was not possible, they found spaces in their own houses that looked close enough to the actors’ houses to allow cuts. I certainly didn’t notice this at the time.

Horror has always worked with new technology, and this is a great example of that (I loved the comparison of texting and telepathy). There are also some interesting moments around filters and corporeality. Most interesting of all was the seance’s creation of a magical space, and the analysis of how we build spaces on zoom. The characters were cut off from one another by the virus, making them isolated while in danger.

(Early in lockdown I was in a call that got zoombombed. The sense of violation and isolation that caused was incredible – people dropped off the call and found themselves traumatised in their own domestic space. The same blurring comes in the split between domesticity and work, particularly when some people are forced, due to limited space, to make work calls or videos with their beds in the background. The pandemic is shifting the nature and safety of domestic space).

Host is not a perfect movie – there were a few too many jump scares for my taste, and I wasn’t sure how the devices and cameras worked in a couple of places. But I’ll be amazed (and delighted) if anyone produces a better zoom movie than this. The film was apparently 12 weeks from conception to delivery to the Shudder channel who commissioned it. Shudder were apparently chosen as they were open to the film being as long or short as it needed to be. It turns out that 55 minutes was just right.

One of the great things about this film was that it wasn’t about the pandemic itself. I’m sure there will be great horror to be made about covid itself – not least how the strange rules for avoiding it, such as staying 2-meters from other people, are the sort of rules that horror works well with. But this film was about something different. In an interview with Rolling Stone, director Rob Savage said:

We were very adamant that it was not a pandemic movie. It was a lockdown movie. It was more about isolation. We wanted to play on was this idea that video conferencing gives you the impression that you’re with people, but actually you get these stark reminders that you’re not, that you never are. You’re very separate. And you’re very isolated. When the characters start to see their friends in trouble, they’re basically just passengers along for the ride and having to watch at a distance. That was more the thing we were interested in.

The film is a reminder of the need for connection. I can’t wait to one day see it in the cinema.

Review: The Book of Trespass

I had to get the Book of Trespass after reading a promotional interview with author Nick Hayes. It was fascinating and I was almost frustrated at how many other subjects it made me want to read about, such as the Harrying of the North or the King of the Gypsies.

The book is a history of trespass in the UK, along with Hayes’ accounts of his own incursions. Private land is something taken for granted in this country; so much so that, as Hayes describes, being told we’re trespassing has a near-magical effect, a speech act producing physical responses in the listener. By tracing out the history of land, Hayes shows us that this ownership is an invention. This history of property is embedded so deeply in our language that it is almost invisible. Hayes explains that that the word ‘forest’ derived from the latin word ‘foris’ meaning outside, alluding to how the forests were royal hunting grounds, outside the normal law of the land.

I’m not sure how well the accounts of trespassing sat with the scholarship. It felt, a little, like the book was trying to fit into the “man-has-an-adventure” genre. It’s not to say that the personal accounts weren’t fascinating, just that it felt like two books running alongside each other.

The book shows how many of the ills of the world are played out in the land, particularly in English land. While some on the right are trying to make the connection between British manor houses and slavery controversial, Hayes shows clearly that ownership of British land is still defined by the atrocities committed years ago. We are told that the crimes and lawbreaking of the past should be forgotten, while upholding the law in the present day; told that an arbitrary removal of this current property is an injustice. Looked at from one angle, this becomes odd and arbitrary. Why should land obtained by past theft be sacrosanct now?

While Hayes can see the importance of laws like the right to roam, he points out that such things also reinforce the idea that there is a set of land rightfully lost to us. Having read this book, it’s hard to see how Britain can really be a democracy when its property laws are so unfair; but the book also opens up possibilities.

One of the characters in the book is Richard Drax, MP for South Dorset since 2010. Drax owns over 13,000 acres of land in Dorset, among other holdings. Drax has strongly dismissed any criticism of his family and his fortune being linked to the slave trade.

You will have seen Drax’s estate if you’ve driven along the A31. It has one of the longest brick walls in Europe, and includes the striking stag gate. In 2013, Drax voted to increase curbs on immigration, saying “I believe, as do many of my constituents, that this country is full

As Hayes says (p371), “If England is full, it is full of space. And the walls that hide that”

Day 285 – Merry Christmas – and an Unhappy New Tier

Dawn on Christmas Morning

In the run-up to Christmas, the isolation and grimness of lockdown seeped into me. I was working in a new office, which was mostly empty, and I felt like a ghost. I had one day where the only people I spoke to were the staff at Small Batch. I missed daylight most days, and came home too tired to make any preparations for Christmas Day. The bad news of the new variant was followed by the cancelling of Christmas regulations, closed borders, and an announcement that Brighton would enter Tier 4 today, with no hope of emerging before Easter 2021, at the start of April.

Back in October, I wrote the following:

What does life look like under a prolonged pandemic? How do I keep my spirits up and my enthusiasms alive if this does go on for years? It’s not that I think I can’t, or that this is likely to go on into 2022. But answering the question ‘What if this lasts forever’ makes it easier to deal with shorter periods of time. How should we enjoy life and thrive with these new limits?

A few days ago, Matt Hancock said that this crisis was likely to continue into 2022, for the United Kingdon at least. The question for me is, how do I set aside empty hopes, and focus on practical steps to have a good year in 2021?

After 9 months of living alone in lockdown, the isolation has become more difficult. The particular shape of my social networks mean I am not in a social bubble at the moment. Sharing food used to be important to me; food eaten alone just doesn’t taste as good, does it? I can have days without significant human interaction.

Christmas Day itself was good. I went for a long walk at dawn. I swam with some friends in the cold, cold sea. The seafront was busy but mostly distanced, and I bumped into some people I’d not seen in months. Kate Shields came over and we cooked a feast, played Soulcalibur and watched movies. It was a pretty good day, despite my lacklustre preparations.

We are now entering the quiet days between Christmas and New Year. During that time, I need to ask myself, what I am excited about in 2021? What makes a good life within a dangerous and ongoing pandemic?

The Museum of Whales You Will Never See

I’ll happily pick out a book because of a good title: and The Museum of Whales You Will Never See is an excellent title. Given that the book bearing the title is a travel book about Icelandic museums, I had to buy it.

Iceland’s population is, according to wikipedia, 364,000. Brighton has a population of 230,000 – so Iceland is basically a nation the size of Brighton and Lewes combined. Somehow, this small country has 265 museums. Nobody is quite sure why Iceland has so many, but it is apparently a recent phenomenon.

A. Kendra Greene’s book describes her visits to some of these museums. The writing is exquisite and reminds me of Borges, with subtle and stunning flights of erudition, such as the lovely section about Hermai. The real things she describes sound fantastical, like how Icelanders used seal- or fish-skin for shoes, which wore out quickly. They would measure the distances in terms of how many shoes they needed. Or, take this quote:

Indeed, there is a certain practice in Iceland of making a display of one’s home window. Not everyone does it, and it’s only ever one window of a home, a single stage, but there some combination of taxidermy or seashells or figurines or fake flowers in a little vase. Not a lot of things, not like storage, but the windowsill subbing as a bookshelf. No, just a few things, a spare kind of diorama: just a part of black converse shoes and a puffin posed on a rock.

Another lovely piece of phrasing comes when Greene talks about ‘qualified superlatives’: “The brochure claims ‘Sigurgeir’s Bird Museum is considered the largest private bird collection that is known in Iceland’. One only wonders about collections yet unknown.

The book makes me think of two offbeat museums that I love: Anna’s Museum in Brighton (which now has an entry on Atlas Obscura); and the Museum of Jurassic Technology (I wrote a zine about my trip there). Museums can be simple things, growing from a small wunderkammer, like Anna’s windows. Greene’s book suggests that everyone should have their own museum, however small.

Day 276 – The Toll It Takes

It’s now 276 days since the pandemic first pushed me to working from home. My initial estimates were that the distruption would last 3-6 months, based on what happened in Wuhan. It turns out that I under-estimated. The UK has now had over 9 months of fluctuating restrictions without ever getting things under control. While some countries have returned to normal, lockdowns here look set to continue well into the new year.

I’ve been very lucky that covid itself has had little impact on me personally; and I remain grateful that both my work and living situations are stable. But months of lockdown are beginning to take their toll on me; and I’m seeing people around me starting to fray a little.

Part of this comes from living alone. I’m grateful not to have to worry about dealing with housemates, or insecure accomodation. But I miss having meals with people. I also have very few normal interactions. Social distancing means that physical contact, even shaking hands, is not possible. In the old days, I could get away from it all in a cafe or browsing a bookshop. Now, there’s no possibility of going to a social space and forgetting about this, with masks, covid precautions and social distancing making everything seem strange. It’s rare to spend time around people who are behaving normally.

I have it pretty easy – there are many vulnerable people in much worse situations than I am. But even doing the pandemic in easy mode takes its toll. These are not the sort of things that can be solved by a newspaper listicle. I keep up my daily exercise, try to eat properly, and make preparations for a grim January and February. Even with the vaccine coming, we have more months of this ahead, and sometimes it’s just hard.

The Last of Us Part 2

In 1997, Michael Haneke released a dark and intentionally unpleasant home invasion movie, Funny Games, then remade it with a larger budget in 2007. Both films are grim, and were intended by Haneke as lessons about media violence. He said that “anyone who leaves the cinema doesn’t need the film, and anybody who stays does.”

The Last of Us Part II has been widely acclaimed as the best game of 2020, and praised as innovative and emotionally resonant. It was one of the reasons I bought a PS4, but I only made it through about ten hours before deciding that it had nothing to say to me and stopped playing. As beautiful as the game is, there is an ugliness below the surface that repulses me. The game’s morality is broken.

When you’re playing videogames, the worlds are designed to look real, but represent a less complicated logical universe. Like how some stones on the ground can be picked up as weapons, but others are decoration. Or how wooden doors in games sometimes require a key and are impervious to bazooka fire. Or you can open drawers to find hidden items, but only some drawers.

The Last of Us pretends to be an open world, but not all the windows can be levered open. Sometimes, I found myself wandering an area, looking for the gap I should squeeze through to enter the next area. Sometimes I could see that area through a chainlink face, but not all the fences are climbable, only the ones where an icon appears. Rather than simply exist in this virtual world, I had to learn to interpret it. What was implied to be an open world was actually a series of controlled corridors.

This same forced path happens in the game’s morality. The revenge plot relies on the main character feeling remorse for the people they have slaughtered. But these murders are not chosen by the character. Sometimes the only way to progress is to fight your way past ‘enemies’. The game attempts to humanise these guards through their companions call their names as they die. Forcing the player to kill to progress, then blaming them for it, is some sort of Skinnerian experiment in misplaced empathy.

Having given up on the game, it’s sad to learn that this problematic morality is by design, with director Neil Druckman saying in an interview:

“we can make you experience this thirst for revenge. This thirst for retribution and having you actually, like, commit the acts of finding it and then showing you the other side to make you regret it. To make you feel dirty for everything you’ve done in the game, making you realise ‘I’m actually the villain of the story.’”

Vice magazines’s review described TLOUP2 as a game about revenge that “digs two graves, fills them with blood, and then just fucking wallows in them”. As much as I loved the post-apocalypse setting, I wasn’t up for the wallowing.

The game has produced some interesting critical responses. Some have pointed out that the game’s plot is implicitly Conservative, with a selfishness at its heart. One of the best pieces I read was about the treatment of one of the Black characters (an incident I did not progress far enough to see): “The torture and death of Nora is considered in the game only in the effect that it has on Ellie, as if the decision to torture someone is something that happens to you instead of a choice.” On top of this there is the abuse of staff who made this game through the use of crunch time, so I guess things have not improved since the days of EA Spouse.

There were far better stories that could have been told using the setting and technology than one that forces the player into murder and then blames them for it. The only choice, like in Funny Games is whether to play or not.

A Visit to the Plague Village

I didn’t do a lot of travelling this year, but one place I stayed was totally on-brand for 2020: Eyam, the plague village. I picked this as an overnight stop on the White to Dark Trail, and only later remembered why the village was famous.

In 1665, some flea-infested cloth arrived in the town and people began to get sick. Precautions were taken, such as moving church services outdoors, and making families bury their own dead – which puts the current situation into a bleak sort of perspective. Eventually Eyam put itself into quarantine and local merchants delivered supplies to marked rocks. Holes had been made in these rocks and filled with vinegar to disinfect the money left in payment. The plague lasted over 14 months killing more than half the villagers.

The plague is marked by an annual event, but the 2020 Plague Sunday ceremonies were cancelled due to covid. We passed through the village the following month. Eyam is scenic, and the history makes it a popular stop for coach tours. It’s fair to say that Eyam has made the best of their connection to the plague history. The village is filed with weirdly jaunty signs describing the horrors that happened there. Ironically, Covid meant that the plague museum was shut.

Day 269 – “I Thought the Future Would Be Cooler” (Clubbing)

On Friday night, the weekend started with a DJ set from Kate St Shields. She’s been wrestling for weeks with hardware and software so that she can stream online (and avoid copyright takedowns). Finally, she cracked it, and for the first time in months I got to hear Kate DJing.

It was great. Kate was entertaining, performing rather than just playing records. The chat window was full of friends and a zoom was opened up to some of the people dancing. It was one of the most sociable times I’ve had since lockdown and the mix is now online at Mixcloud. (The title comes from one of the songs she played, by the band Yacht).

And then I reminded myself. This is shit. As good as it is, as much work has gone into it, it’s nothing like the real thing and I can’t let myself be tricked by it. This is the sort of thing that turns up in dystopian fiction. All those people in different windows came straight out of Forster’s 1909 story The Machine Stops.

Kate’s next set is on December 28th, on Mixcloud, starting at 8pm GMT. It will be great. But hopefully, the next time I see her play after that is in the real world.

Day 268: The Second Lockdown in Hove

The guardian had an article on lockdown in Hove last month. It didn’t quite match with my own experiences. It talked about how the second lockdown didn’t feel like a lockdown, and how quiet things were in the first one. But it overplays that hand a little. “No people. Nothing. Now it’s just like normal, whatever normal is,” it quotes one person as saying, and the writer describes the first lockdown as “something rather spectral and unnerving about the UK’s near-abandoned streets, as if a neutron bomb had gone off, and the only people to survive were deeply suspicious of each other”.

The roads were definitely quieter in the first phase of the pandemic, and there was a deep silence in the area where I live. But there were still lots of people walking on the seafront. In fact, the media narrative at the time was all about foolish people crowding together on Brighton seafront and risking the virus. This was unfair, as it didn’t take account of how many people have the seafront as their nearest open space.

There was one significant difference between the two lockdowns. In the first lockdown there was a heavy police presence, and you saw fewer large groups gathering. At one point in April people were even discouraged from sitting on the beach.

Everyone’s pandemic experiences are different, but it’s all difficult. I have an easy time of it in some ways, but there are aspects I find almost unbearable. The second lockdown was a grind, with some things feeling as if they were back to normal. But, my big fear is that I am losing track of what normal ought to be, taking too much of this new world for granted.

Death Stranding

Last weekend, I finished playing Death Stranding. It’s a strange game, and sometimes frustrating – not least for the ending: 40 hours of play was rewarded with hours of cut scenes to explain the plot. Still, now I’ve completed the main story, I can focus on the bits I like – making deliveries and connecting preppers to the chiral network.

Death Stranding is a game about deliveries, about taking parcels between isolated people who are unable to leave their homes. Yes, for a game released in November 2019, just before the first confirmed case of coronavirus, it’s weirdly prescient. During March, I actually spent time in the real world dropping off food and medication to people who were shielding.

My biggest frustration was with how the game shifted genre. I wanted to play a game about building and connecting, and resented being forced to pick up guns to fight people and bosses. I was at my happiest making long, lonely hikes across mountains. One of the big criticisms I’ve seen of this game is that it is simply a ‘walking simulator’. I cannot underplay how wonderful I found the portrayal of walking. It felt very close to my personal experience of hiking over rough terrain and picking the best route.

The other great thing about the game was its asynchronous multiplayer elements. You can use infrastructure created by other players and are rewarded when they use elements that you have created. I’m not quite sure how it works, but it’s fun and effective. I do wonder how this will work as the game ages. Will these connections decay as players move away and, eventually, the servers are switched off? This would be a tragedy.

One surprising thing was how traumatic some of the game’s themes were, featuring bereavement, miscarriage and mourning. It wasn’t exploitative, but it can’t be easy for everyone to deal with. In addition, after Anita Sarkeesian’s excellent work on Tropes in Gaming, it was disappointing to see a female characters made sexually vulnerable to add jeopardy.

But the game sticks with me. As I played, I found myself thinking about incomplete deliveries the morning after a session. I felt acutely the incompetence when I arrived at one destination to realise that I’d left the cargo behind.

I’ve had a week off the game, but I’m planning to return to the world of Death Stranding. I may have completed the main story, but the game allows you to continue making deliveries and building infrastructure. I’m looking forward to heading back into the mountains and visiting some of the places I missed first time round.